What if a mansion knew every family secret and chose which memory to bring back to life each night?
The Gothic House That Remembers Its Heirs
An eccentric heirs saga, rooms that shift place, and portraits that answer when someone lies. Artemisa turns the scene into a conversational experience where each character holds a different version of the past.
Narrative line
The player arrives as a guest at a family dinner, must uncover who altered the will, bargain with the portraits, and decide whether to free the house from its memory or accept becoming part of it.